class InputManager : public QObject
{
Q_OBJECT;
+ friend class MainInputManager;
+
public:
InputManager( QObject *, intf_thread_t * );
virtual ~InputManager();
public slots:
void setInput( input_thread_t * ); ///< Our controlled input changed
void sliderUpdate( float ); ///< User dragged the slider. We get new pos
- void togglePlayPause();
/* SpeedRate Rate Management */
void slower();
void faster();
/* A to B Loop */
void setAtoB();
+private slots:
+ void togglePlayPause();
signals:
/// Send new position, new time and new length