direct3d11: fix crash when resource allocation fails
[vlc.git] / modules / video_output / win32 / direct3d11.c
2018-08-01 Steve Lhommedirect3d11: fix crash when resource allocation fails
2018-08-01 Filip Roséenvout: win32: direct3d11: fixup of d1e7dc1
2018-08-01 Steve LhommeRevert "direct3d11: only set the vd->fmt once"
2018-08-01 Steve Lhommedirect3d11: use the indirect texture size
2018-08-01 Steve Lhommedirect3d11: only set the vd->fmt once
2018-08-01 Steve Lhommedirect3d11: remove parameter names in prototypes
2018-08-01 Steve Lhommedirect3d11: make the OS detection not dependent on...
2018-07-31 Steve Lhommedirect3d11: don't use D3D11 automatically on OSes older...
2018-06-22 Steve Lhommerename mtime_t to vlc_tick_t
2018-05-28 Steve Lhommed3d11_shaders: compile a sampler state per shader
2018-05-28 Steve Lhommed3d11_quad: allow setting the viewport depending on...
2018-05-28 Steve Lhommedirect3d11: clean and document the blend state
2018-05-28 Steve Lhommed3d11_quad: make the number of pixel shader not fixed
2018-05-28 Steve Lhommedirect3d11: remove useless ID3D11DepthStencilView
2018-05-28 Steve Lhommed3d11_quad: make cropViewport a table
2018-05-28 Steve Lhommedirect3d11: use D3D11_UpdateViewport()
2018-05-28 Steve Lhommedirect3d11: only clear the swapchain back buffer once
2018-05-28 Steve Lhommed3d11_quad: move the vertex input layout in the Quad
2018-05-28 Steve Lhommed3d11_fmt: simplify AllocateTextures() calls
2018-05-28 Steve Lhommed3d11: simplify D3D11_SetupQuad()
2018-05-28 Steve Lhommedirect3d11: only look for a suitable decoder format...
2018-05-28 Steve Lhommedirect3d11: move the ID3D11PixelShader corresponding...
2018-05-28 Steve Lhommedirect3d11: move the d3d_format_t corresponding to...
2018-05-28 Steve Lhommedirect3d11: move more Quad functions in d3d11_quad
2018-05-28 Steve Lhommedirect3d11: keep track of the pixel format used for...
2018-05-28 Steve Lhommed3d11_shaders: move the vertex shader sources in d3d11_...
2018-05-28 Steve Lhommed3d11: move D3D11_CompilePixelShader in d3d11_shaders.c
2018-05-28 Steve Lhommedirect3d11: move D3D11_CompileShader() in a separate...
2018-05-28 Steve Lhommedirect3d11: rename CompileShader()
2018-05-28 Steve Lhommedirect3d11: make the shader compilation more generic
2018-05-28 Steve Lhommedirect3d11: move the shader DLL loading in libd3d11_common
2018-05-28 Steve Lhommedirect3d11: use a structure to store the display charac...
2018-05-28 Steve Lhommed3d11_quad: move D3D11_RenderQuad in a separate file
2018-05-28 Steve Lhommed3d11_quad: move the Quad stride size in d3d_quad_t
2018-05-28 Steve Lhommedirect3d11: make the Quad rendering more generic
2018-05-28 Steve Lhommedirect3d11: move the Quad texture in d3d11_quad.h
2018-05-28 Steve Lhommehw:d3d11: rename AllocateShaderView() to D3D11_Allocate...
2018-05-28 Steve Lhommed3d11_fmt: add helpers to lock/unlock the D3D11VideoContext
2018-05-28 Steve Lhommed3d11: move the D3D11DeviceContext mutex storage in...
2018-05-28 Steve Lhommedirect3d11: force _WIN32_WINNT_WIN7 where it's actually...
2018-05-20 Rémi Denis-Courmontwin32: remove manage callbacks
2018-05-05 Thomas Guillemvout: pass system render time to prepare callback
2018-04-26 Steve Lhommedirect3d11: fix potential NULL dereference
2018-04-26 Steve Lhommedirect3d11: always call OMSetRenderTargets before rendering
2018-04-26 Steve Lhommedirect3d11: use a function to fill the swapchain details
2018-04-26 Steve Lhommedirect3d11: keep the projection mode in the quad
2018-04-25 Romain Vimontcore: replace picture_sys_t* by void*
2018-04-18 Steve Lhommedirect3d11: get the feature level from the external...
2018-04-16 Steve Lhommedirect3d11: no extra range conversion when the YUV...
2018-04-13 Steve Lhommedirect3d11: fix leak and potential crash on region...
2018-04-13 Steve Lhommedirect3d11: skip the region if the visible area is...
2018-04-13 Steve Lhommedirect3d11: use the video format from the region pictur...
2018-04-13 Steve Lhommedirect3d11: make sure we update the quad position of...
2018-04-06 Steve Lhommedirect3d11: do not allow screen modes where we can...
2018-03-23 Pierre Lamotdirect3d11: fix cropped SPU rendering
2018-03-21 Steve Lhommedirect3d11: try to fallback to 8 bits rendering if...
2018-03-21 Steve Lhommedirect3d11: check the pointers before mapping the texture
2018-03-21 Steve Lhommedirect3d11: only allocate the large texture array when...
2018-03-13 Steve Lhommedirect3d11: simplify the tone mapping algo
2018-03-13 Steve Lhommedirect3d11: use the shader with no array either with...
2018-03-13 Steve Lhommedirect3d11: compile 9.x compatible shaders only for...
2018-02-28 Rémi Denis-Courmontd3d11: fix warning
2018-02-21 Steve Lhommedirect3d11: use VLC_CODEC_D3D11_OPAQUE_BGRA for BGRA...
2018-02-21 Steve Lhommedirect3d11: use VLC_CODEC_D3D11_OPAQUE_RGBA for RGBA...
2018-02-20 Steve Lhommedirect3d11: pretend we have the right amount of texture...
2018-02-20 Steve Lhommed3d11: make the code to decide whether to use the exter...
2018-02-19 Steve Lhommedirect3d11: limit the amount of pool slices on Winstore...
2018-02-19 Steve Lhommedirect3d11: only lock the picture if it's plane based
2018-02-17 Steve Lhommedirect3d11: fix cropping on vertical videos
2018-02-16 Adrien Maglod3d11: support cubemap projection for 360 video
2018-02-15 Steve Lhommedirect3d11: support VLC_CODEC_I420_10L direct rendering
2018-02-15 Steve Lhommedirect3d11: fix the pixel per channel for multi planar...
2018-02-13 Steve Lhommedirect3d11: only give initialized resource views to...
2018-02-13 Steve Lhommedirect3d11: adjust HLG luminance scaling
2018-02-13 Steve Lhommedirect3d11: the luminance scaling is always the same...
2018-02-12 Steve Lhommedirect3d11: avoid a potential crash
2018-02-12 Steve Lhommedirect3d11: protect the context that might be used...
2018-02-12 Steve Lhommedirect3d11: allocate the SPU texture directly in the...
2018-02-12 Steve Lhommedirect3d11: reorder the pool allocation code
2018-02-12 Steve Lhommedirect3d11: rework the luminance scaling
2018-02-09 Steve Lhommedirect3d11: use the right interface to release
2018-02-09 Steve Lhommedirect3d11: fix a potential leak on error
2018-02-08 Steve Lhommedirect3d11: fix the dynamic update of shader constants
2018-02-08 Steve Lhommedirect3d11: fix the dynamic luminance for some sources
2018-02-08 Steve Lhommedirect3d11: update the tone mapping luminance on older...
2018-02-08 Steve Lhommedirect3d11: use D3D11_MAP_WRITE to update the shader...
2018-02-08 Steve Lhommedirect3d11: fix texture cropping in 360 videos
2018-02-08 Steve Lhommedirect3d11: fix texture positioning when there is rotation
2018-02-08 Steve Lhommedirect3d11: simplify the math to compute the quad corne...
2018-02-05 Steve Lhommedirect3d11: log the sampler as well
2018-02-05 Steve Lhommedirect3d11: fix the log when the I420 pool is used
2018-01-24 Steve Lhommedirect3d11: handle the max luminance dynamically
2018-01-24 Steve Lhommedirect3d11: the default luminance with PQ is always...
2018-01-23 Steve Lhommedirect3d11: clean the range adjustment when the source...
2018-01-17 Steve Lhommed3d11_fmt: keep the WDDM version of the device when...
2018-01-17 Steve Lhommed3d11_fmt: rename wdmm_version to wddm_version
2017-12-27 Steve Lhommedirect3d11: do not force the decoder padding if we...
2017-12-20 Steve Lhommedirect3d11: remove EraseYUVBorders()
2017-12-20 Steve Lhommedirect3d11: switch the pixel shader to point interpolat...
2017-12-20 Steve Lhommedirect3d11: use a simplified shader function to sample...
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