/* in this example, we choose transcoding to same codec */
encoder = avcodec_find_encoder(dec_ctx->codec_id);
if (!encoder) {
- av_log(NULL, AV_LOG_FATAL, "Neccessary encoder not found\n");
+ av_log(NULL, AV_LOG_FATAL, "Necessary encoder not found\n");
return AVERROR_INVALIDDATA;
}
* Split a full ASS file or a ASS header from a string buffer and store
* the split structure in a newly allocated context.
*
- * @param buf String containing the ASS formated data.
+ * @param buf String containing the ASS formatted data.
* @return Newly allocated struct containing split data.
*/
ASSSplitContext *ff_ass_split(const char *buf);
/* Build VLC decoding tables suitable for use with get_vlc().
- 'nb_bits' set thee decoding table size (2^nb_bits) entries. The
+ 'nb_bits' set the decoding table size (2^nb_bits) entries. The
bigger it is, the faster is the decoding. But it should not be too
big to save memory and L1 cache. '9' is a good compromise.
char *name; /**< Filename */
int type; /**< Type of the entry */
int utf8; /**< Set to 1 when name is encoded with UTF-8, 0 otherwise.
- Name can be encoded with UTF-8 eventhough 0 is set. */
+ Name can be encoded with UTF-8 even though 0 is set. */
int64_t size; /**< File size in bytes, -1 if unknown. */
int64_t modification_timestamp; /**< Time of last modification in microseconds since unix
epoch, -1 if unknown. */
}
if (enc->codec_id == AV_CODEC_ID_H264 || enc->codec_id == AV_CODEC_ID_MPEG4) {
- /* check if extradata looks like mp4 formated */
+ /* check if extradata looks like mp4 formatted */
if (enc->extradata_size > 0 && *(uint8_t*)enc->extradata != 1)
if ((ret = ff_avc_parse_nal_units_buf(pkt->data, &data, &size)) < 0)
return ret;
/**
* Format a line of log the same way as the default callback.
- * @param line buffer to receive the formated line
+ * @param line buffer to receive the formatted line
* @param line_size size of the buffer
* @param print_prefix used to store whether the prefix must be printed;
* must point to a persistent integer initially set to 1
* Illustration showing the location of the first (top left) chroma sample of the
* image, the left shows only luma, the right
* shows the location of the chroma sample, the 2 could be imagined to overlay
- * each other but are drawn seperately due to limitations of ASCII
+ * each other but are drawn separately due to limitations of ASCII
*
* 1st 2nd 1st 2nd horizontal luma sample positions
* v v v v