static void decode_mb_skip(H264Context *h){
MpegEncContext * const s = &h->s;
const int mb_xy= s->mb_x + s->mb_y*s->mb_stride;
- int mb_type;
+ int mb_type=0;
memset(h->non_zero_count[mb_xy], 0, 16);
memset(h->non_zero_count_cache + 8, 0, 8*5); //FIXME ugly, remove pfui
}
if(h->mb_field_decoding_flag)
mb_type|= MB_TYPE_INTERLACED;
-
+
if( h->slice_type == B_TYPE )
{
// just for fill_caches. pred_direct_motion will set the real mb_type
- mb_type= MB_TYPE_16x16|MB_TYPE_P0L0|MB_TYPE_P0L1|MB_TYPE_DIRECT2|MB_TYPE_SKIP;
+ mb_type|= MB_TYPE_16x16|MB_TYPE_P0L0|MB_TYPE_P0L1|MB_TYPE_DIRECT2|MB_TYPE_SKIP;
fill_caches(h, mb_type, 0); //FIXME check what is needed and what not ...
pred_direct_motion(h, &mb_type);
else
{
int mx, my;
- mb_type= MB_TYPE_16x16|MB_TYPE_P0L0|MB_TYPE_P1L0|MB_TYPE_SKIP;
+ mb_type|= MB_TYPE_16x16|MB_TYPE_P0L0|MB_TYPE_P1L0|MB_TYPE_SKIP;
fill_caches(h, mb_type, 0); //FIXME check what is needed and what not ...
pred_pskip_motion(h, &mx, &my);