if (ctx->divx_version == 500 && ctx->divx_build == 413)
sum = s->sprite_offset[0][n] / (1 << (a - s->quarter_sample));
else
- sum = RSHIFT(s->sprite_offset[0][n] << s->quarter_sample, a);
+ sum = RSHIFT(s->sprite_offset[0][n] * (1 << s->quarter_sample), a);
} else {
dx = s->sprite_delta[n][0];
dy = s->sprite_delta[n][1];
motion_y = s->sprite_offset[0][1];
src_x = s->mb_x * 16 + (motion_x >> (s->sprite_warping_accuracy + 1));
src_y = s->mb_y * 16 + (motion_y >> (s->sprite_warping_accuracy + 1));
- motion_x <<= (3 - s->sprite_warping_accuracy);
- motion_y <<= (3 - s->sprite_warping_accuracy);
+ motion_x *= 1 << (3 - s->sprite_warping_accuracy);
+ motion_y *= 1 << (3 - s->sprite_warping_accuracy);
src_x = av_clip(src_x, -16, s->width);
if (src_x == s->width)
motion_x = 0;
motion_y = s->sprite_offset[1][1];
src_x = s->mb_x * 8 + (motion_x >> (s->sprite_warping_accuracy + 1));
src_y = s->mb_y * 8 + (motion_y >> (s->sprite_warping_accuracy + 1));
- motion_x <<= (3 - s->sprite_warping_accuracy);
- motion_y <<= (3 - s->sprite_warping_accuracy);
+ motion_x *= 1 << (3 - s->sprite_warping_accuracy);
+ motion_y *= 1 << (3 - s->sprite_warping_accuracy);
src_x = av_clip(src_x, -8, s->width >> 1);
if (src_x == s->width >> 1)
motion_x = 0;