float optimal_gain = 0, dot;
const float *ptr = &in[-FFMAX(s->min_pitch_val, pitch - 3)],
*end = &in[-FFMIN(s->max_pitch_val, pitch + 3)],
float optimal_gain = 0, dot;
const float *ptr = &in[-FFMAX(s->min_pitch_val, pitch - 3)],
*end = &in[-FFMIN(s->max_pitch_val, pitch + 3)],