From 0ffb6df694fa3fd5ce932cc6c0a52eb163526d9d Mon Sep 17 00:00:00 2001 From: =?utf8?q?R=C3=A9mi=20Denis-Courmont?= Date: Mon, 19 Jan 2009 19:30:01 +0200 Subject: [PATCH] LUA: update object types list --- share/lua/README.txt | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/share/lua/README.txt b/share/lua/README.txt index b10ad8217c..045d603b76 100644 --- a/share/lua/README.txt +++ b/share/lua/README.txt @@ -155,10 +155,9 @@ object.find( object, type, mode ): Find an object of given type. mode can look in "object"'s parent objects. If set to "child" it will look in "object"'s children. If set to "anywhere", it will look in all the objects. If object is unset, the current module's object will be used. - Type can be: "libvlc", "module", "intf", "playlist", "input", "decoder", - "vout", "aout", "packetizer", "encoder", "dialogs", "announce", "demux", - "access", "stream", "opengl", "filter", "osdmenu", "httpd_host", - "interaction", "generic". This function is slow and should be avoided. + Type can be: "libvlc", "playlist", "input", "decoder", + "vout", "aout", "packetizer", "encoder", "osdmenu", "generic". + This function is deprecated and slow and should be avoided. object.find_name( object, name, mode ): Same as above except that it matches on the object's name and not type. This function is also slow and should be avoided if possible. -- 2.20.1