void InputManager::togglePlayPause()
{
vlc_value_t state;
- var_Get( p_input, "state", &state );
- state.i_int = ( state.i_int != PLAYING_S ) ? PLAYING_S : PAUSE_S;
- var_Set( p_input, "state", state );
- emit statusChanged( state.i_int );
+ if( hasInput() )
+ {
+ var_Get( p_input, "state", &state );
+ state.i_int = ( state.i_int != PLAYING_S ) ? PLAYING_S : PAUSE_S;
+ var_Set( p_input, "state", state );
+ emit statusChanged( state.i_int );
+ }
}
void InputManager::sectionPrev()
void MainInputManager::togglePlayPause()
{
- if( p_input == NULL )
- {
+ /* No input, play */
+ if( !p_input )
playlist_Play( THEPL );
- return;
- }
- getIM()->togglePlayPause();
+ else
+ getIM()->togglePlayPause();
}
bool MainInputManager::teletextState()
{
- im = getIM();
- if( im->hasInput() )
+ if( getIM()->hasInput() )
{
const int i_teletext_es = var_GetInteger( getInput(), "teletext-es" );
const int i_spu_es = var_GetInteger( getInput(), "spu-es" );
class InputManager : public QObject
{
Q_OBJECT;
+ friend class MainInputManager;
+
public:
InputManager( QObject *, intf_thread_t * );
virtual ~InputManager();
public slots:
void setInput( input_thread_t * ); ///< Our controlled input changed
void sliderUpdate( float ); ///< User dragged the slider. We get new pos
- void togglePlayPause();
/* SpeedRate Rate Management */
void slower();
void faster();
/* A to B Loop */
void setAtoB();
+private slots:
+ void togglePlayPause();
signals:
/// Send new position, new time and new length