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LUA: update object types list
author
Rémi Denis-Courmont
<rdenis@simphalempin.com>
Mon, 19 Jan 2009 17:30:01 +0000
(19:30 +0200)
committer
Rémi Denis-Courmont
<rdenis@simphalempin.com>
Mon, 19 Jan 2009 17:34:59 +0000
(19:34 +0200)
share/lua/README.txt
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diff --git
a/share/lua/README.txt
b/share/lua/README.txt
index
b10ad82
..
045d603
100644
(file)
--- a/
share/lua/README.txt
+++ b/
share/lua/README.txt
@@
-155,10
+155,9
@@
object.find( object, type, mode ): Find an object of given type. mode can
look in "object"'s parent objects. If set to "child" it will look in
"object"'s children. If set to "anywhere", it will look in all the
objects. If object is unset, the current module's object will be used.
look in "object"'s parent objects. If set to "child" it will look in
"object"'s children. If set to "anywhere", it will look in all the
objects. If object is unset, the current module's object will be used.
- Type can be: "libvlc", "module", "intf", "playlist", "input", "decoder",
- "vout", "aout", "packetizer", "encoder", "dialogs", "announce", "demux",
- "access", "stream", "opengl", "filter", "osdmenu", "httpd_host",
- "interaction", "generic". This function is slow and should be avoided.
+ Type can be: "libvlc", "playlist", "input", "decoder",
+ "vout", "aout", "packetizer", "encoder", "osdmenu", "generic".
+ This function is deprecated and slow and should be avoided.
object.find_name( object, name, mode ): Same as above except that it matches
on the object's name and not type. This function is also slow and should
be avoided if possible.
object.find_name( object, name, mode ): Same as above except that it matches
on the object's name and not type. This function is also slow and should
be avoided if possible.