/* Time during which the thread will sleep if it has nothing to
* display (in micro-seconds) */
-#define VOUT_IDLE_SLEEP ((int)(0.020*CLOCK_FREQ))
+#define VOUT_IDLE_SLEEP ((int)(0.200*CLOCK_FREQ))
/* Maximum lap of time allowed between the beginning of rendering and
* display. If, compared to the current date, the next image is too