Factorized Manage() common code (msw).
[vlc.git] / modules / video_output / msw / common.c
index 0b56da2..ca32c55 100644 (file)
@@ -130,6 +130,157 @@ void CommonClean( vout_thread_t *p_vout )
 #endif
 }
 
+void CommonManage( vout_thread_t *p_vout )
+{
+    /* If we do not control our window, we check for geometry changes
+     * ourselves because the parent might not send us its events. */
+    vlc_mutex_lock( &p_vout->p_sys->lock );
+    if( p_vout->p_sys->hparent && !p_vout->b_fullscreen )
+    {
+        RECT rect_parent;
+        POINT point;
+
+        vlc_mutex_unlock( &p_vout->p_sys->lock );
+
+        GetClientRect( p_vout->p_sys->hparent, &rect_parent );
+        point.x = point.y = 0;
+        ClientToScreen( p_vout->p_sys->hparent, &point );
+        OffsetRect( &rect_parent, point.x, point.y );
+
+        if( !EqualRect( &rect_parent, &p_vout->p_sys->rect_parent ) )
+        {
+            p_vout->p_sys->rect_parent = rect_parent;
+
+            /* FIXME I find such #ifdef quite weirds. Are they really needed ? */
+
+#if defined(MODULE_NAME_IS_direct3d)
+            SetWindowPos( p_vout->p_sys->hwnd, 0, 0, 0,
+                          rect_parent.right - rect_parent.left,
+                          rect_parent.bottom - rect_parent.top,
+                          SWP_NOZORDER );
+            UpdateRects( p_vout, true );
+#else
+            /* This one is to force the update even if only
+             * the position has changed */
+            SetWindowPos( p_vout->p_sys->hwnd, 0, 1, 1,
+                          rect_parent.right - rect_parent.left,
+                          rect_parent.bottom - rect_parent.top, 0 );
+
+            SetWindowPos( p_vout->p_sys->hwnd, 0, 0, 0,
+                          rect_parent.right - rect_parent.left,
+                          rect_parent.bottom - rect_parent.top, 0 );
+
+#if defined(MODULE_NAME_IS_wingdi) || defined(MODULE_NAME_IS_wingapi)
+            unsigned int i_x, i_y, i_width, i_height;
+            vout_PlacePicture( p_vout, rect_parent.right - rect_parent.left,
+                               rect_parent.bottom - rect_parent.top,
+                               &i_x, &i_y, &i_width, &i_height );
+
+            SetWindowPos( p_vout->p_sys->hvideownd, HWND_TOP,
+                          i_x, i_y, i_width, i_height, 0 );
+#endif
+#endif
+        }
+    }
+    else
+    {
+        vlc_mutex_unlock( &p_vout->p_sys->lock );
+    }
+
+    /* autoscale toggle */
+    if( p_vout->i_changes & VOUT_SCALE_CHANGE )
+    {
+        p_vout->i_changes &= ~VOUT_SCALE_CHANGE;
+
+        p_vout->b_autoscale = var_GetBool( p_vout, "autoscale" );
+        p_vout->i_zoom = (int) ZOOM_FP_FACTOR;
+
+        UpdateRects( p_vout, true );
+    }
+
+    /* scaling factor */
+    if( p_vout->i_changes & VOUT_ZOOM_CHANGE )
+    {
+        p_vout->i_changes &= ~VOUT_ZOOM_CHANGE;
+
+        p_vout->b_autoscale = false;
+        p_vout->i_zoom =
+            (int)( ZOOM_FP_FACTOR * var_GetFloat( p_vout, "scale" ) );
+        UpdateRects( p_vout, true );
+    }
+
+    /* Check for cropping / aspect changes */
+    if( p_vout->i_changes & VOUT_CROP_CHANGE ||
+        p_vout->i_changes & VOUT_ASPECT_CHANGE )
+    {
+        p_vout->i_changes &= ~VOUT_CROP_CHANGE;
+        p_vout->i_changes &= ~VOUT_ASPECT_CHANGE;
+
+        p_vout->fmt_out.i_x_offset = p_vout->fmt_in.i_x_offset;
+        p_vout->fmt_out.i_y_offset = p_vout->fmt_in.i_y_offset;
+        p_vout->fmt_out.i_visible_width = p_vout->fmt_in.i_visible_width;
+        p_vout->fmt_out.i_visible_height = p_vout->fmt_in.i_visible_height;
+        p_vout->fmt_out.i_aspect = p_vout->fmt_in.i_aspect;
+        p_vout->fmt_out.i_sar_num = p_vout->fmt_in.i_sar_num;
+        p_vout->fmt_out.i_sar_den = p_vout->fmt_in.i_sar_den;
+        p_vout->output.i_aspect = p_vout->fmt_in.i_aspect;
+        UpdateRects( p_vout, true );
+    }
+
+    /* We used to call the Win32 PeekMessage function here to read the window
+     * messages. But since window can stay blocked into this function for a
+     * long time (for example when you move your window on the screen), I
+     * decided to isolate PeekMessage in another thread. */
+
+    /*
+     * Fullscreen change
+     */
+    if( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE
+        || p_vout->p_sys->i_changes & VOUT_FULLSCREEN_CHANGE )
+    {
+        Win32ToggleFullscreen( p_vout );
+
+        p_vout->i_changes &= ~VOUT_FULLSCREEN_CHANGE;
+        p_vout->p_sys->i_changes &= ~VOUT_FULLSCREEN_CHANGE;
+    }
+
+    /*
+     * Pointer change
+     */
+    EventThreadMouseAutoHide( p_vout->p_sys->p_event );
+
+    /*
+     * "Always on top" status change
+     */
+    if( p_vout->p_sys->b_on_top_change )
+    {
+        HMENU hMenu = GetSystemMenu( p_vout->p_sys->hwnd, FALSE );
+        bool b = var_GetBool( p_vout, "video-on-top" );
+
+        /* Set the window on top if necessary */
+        if( b && !( GetWindowLong( p_vout->p_sys->hwnd, GWL_EXSTYLE )
+                           & WS_EX_TOPMOST ) )
+        {
+            CheckMenuItem( hMenu, IDM_TOGGLE_ON_TOP,
+                           MF_BYCOMMAND | MFS_CHECKED );
+            SetWindowPos( p_vout->p_sys->hwnd, HWND_TOPMOST, 0, 0, 0, 0,
+                          SWP_NOSIZE | SWP_NOMOVE );
+        }
+        else
+        /* The window shouldn't be on top */
+        if( !b && ( GetWindowLong( p_vout->p_sys->hwnd, GWL_EXSTYLE )
+                           & WS_EX_TOPMOST ) )
+        {
+            CheckMenuItem( hMenu, IDM_TOGGLE_ON_TOP,
+                           MF_BYCOMMAND | MFS_UNCHECKED );
+            SetWindowPos( p_vout->p_sys->hwnd, HWND_NOTOPMOST, 0, 0, 0, 0,
+                          SWP_NOSIZE | SWP_NOMOVE );
+        }
+
+        p_vout->p_sys->b_on_top_change = false;
+    }
+}
+
 /*****************************************************************************
  * UpdateRects: update clipping rectangles
  *****************************************************************************