else if(! config_GetInt( p_playlist, "interact" ) )
{
/* in case that the interaction is disabled, just give it a bogus name */
p_item = playlist_NodeCreate( p_playlist, _("Empty Folder"),
else if(! config_GetInt( p_playlist, "interact" ) )
{
/* in case that the interaction is disabled, just give it a bogus name */
p_item = playlist_NodeCreate( p_playlist, _("Empty Folder"),