# generate Direct3D9 temporary include
ifdef HAVE_CROSS_COMPILE
-IDL_INC_PATH = -I/usr/include/wine/windows/
+IDL_INC_PATH = -I/usr/include/wine/windows/ -I/usr/include/wine/wine/windows/
else
#ugly way to get the default location of standard idl files
IDL_INC_PATH = -I/`echo $(MSYSTEM) | tr A-Z a-z`/$(BUILD)/include