# generate Direct3D9 temporary include
ifdef HAVE_CROSS_COMPILE
-IDL_INC_PATH = /usr/include/wine/windows/
+IDL_INC_PATH = -I/usr/include/wine/windows/
else
#ugly way to get the default location of standard idl files
-IDL_INC_PATH = /`echo $(MSYSTEM) | tr A-Z a-z`/$(BUILD)/include
+IDL_INC_PATH = -I/`echo $(MSYSTEM) | tr A-Z a-z`/$(BUILD)/include
endif
D3D9CAPS_COMMIT_ID := 477108e5706e73421634436c21cb76e1795b3609
$(DST_DXVA2API_H): dxva2api/dxva2api.idl
mkdir -p -- "$(PREFIX)/include/"
- $(WIDL) -DBOOL=WINBOOL -D_D3D9_H_ -D__C89_NAMELESS -I$(IDL_INC_PATH) -h -o $@ $<
+ $(WIDL) -DBOOL=WINBOOL -D_D3D9_H_ -D__C89_NAMELESS $(IDL_INCLUDES) -h -o $@ $<
.d3d9caps: $(DST_D3D9CAPS_H)
touch $@