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avcodec: remove unecessary check for thread safety on safe libavcodec builds
2017-03-27
Steve Lhomme
avcodec: remove unecessary check for thread safety...
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2017-03-27
Steve Lhomme
contrib: ffmpeg: use a newer version of FFmpeg that...
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2017-03-23
Steve Lhomme
direct3d9: use point interpolation rather than none
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2017-03-23
Steve Lhomme
direct3d9: fix the black background when the decoder...
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2017-03-21
Steve Lhomme
direct3d11: adjust the max luminance based on the source...
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2017-03-21
Steve Lhomme
direct3d11: rework the full/studio range adjustement
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2017-03-21
Steve Lhomme
direct3d11: pick the best swapchain colorspace for...
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2017-03-21
Steve Lhomme
direct3d11: list the colorspaces supported by the swapchain
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2017-03-21
Steve Lhomme
direct3d11: only saturate before delivering the RGBA
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2017-03-21
Steve Lhomme
direct3d11: fix the HLG to Linear luminance
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2017-03-21
Steve Lhomme
direct3d11: do the tone mapping for HLG sources too
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2017-03-21
Steve Lhomme
direct3d11: add support for transfer conversion for...
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2017-03-21
Steve Lhomme
direct3d11: fix typos in ST2084 inverse EOTF
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2017-03-21
Steve Lhomme
direct3d11: log the Pixel Shader stages in debug builds
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2017-03-21
Steve Lhomme
direct3d11: add a function to determine if a shader...
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2017-03-21
Steve Lhomme
direct3d11: rename COLORSPACE_RGB_FULL as it's used...
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2017-03-21
Steve Lhomme
direct3d11: factorize the same string usage
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2017-03-15
Steve Lhomme
win32: fix log typo
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2017-03-15
Steve Lhomme
dxva2: fix compilation warning
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2017-03-15
Steve Lhomme
d3d11va: fix leak from a FromWide() call
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2017-03-15
Steve Lhomme
vlc_stream_extractor: remove extra comma for VLC_COMMON_MEMBERS
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2017-03-15
Steve Lhomme
core: win32: fix compilation for Winstore
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2017-03-10
Steve Lhomme
direct3d11: pass the Whitepoint shifts as a Matrix
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2017-03-10
Steve Lhomme
direct3d11: generalize the full to studio/limited conversion...
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2017-03-10
Steve Lhomme
direct3d11: ajdust the black level/achromacy/range...
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2017-03-10
Steve Lhomme
direct3d11: fix the YCbRb BT2020 to RGB conversion...
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2017-03-10
Steve Lhomme
direct3d11: document the pixel conversion matrices
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2017-03-10
Steve Lhomme
direct3d11: keep the default pixel conversion matrices...
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2017-03-10
Steve Lhomme
direct3d11: simplify float4 to float3 conversion in...
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2017-03-10
Steve Lhomme
direct3d11: fix HLG displaying on LDR displays
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2017-03-10
Steve Lhomme
direct3d11: handle output to a SMPTE ST 2084 display
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2017-03-10
Steve Lhomme
direct3d11: use values directly from the SMPTE ST 2084...
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2017-03-10
Steve Lhomme
contrib: matroska: update libmatroska to 1.4.6
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2017-03-10
Steve Lhomme
win32: do not load wininet.dll on startup, it's not...
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2017-03-10
Steve Lhomme
core: win32: do not load winmm.dll on startup, it's...
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2017-03-10
Steve Lhomme
core: win32: load dependent libraries in modules from...
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2017-03-05
Steve Lhomme
avcodec: map AVCOL_TRC_ARIB_STD_B67 to TRANSFER_FUNC_HLG
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2017-03-05
Steve Lhomme
avcodec: fix the FFmpeg version on which AVCOL_TRC_SMPTE2084...
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2017-03-05
Steve Lhomme
packetizer: hxxx: map HLG/ARIB STD-B67 to the VLC value
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2017-03-05
Steve Lhomme
vlc_es: add HLG/ARIB STD-B67 transfer function
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2017-03-03
Steve Lhomme
direct3d11: fix HDR rendering on LDR screens
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2017-03-03
Steve Lhomme
direct3d11: factorize the pixel shader
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2017-03-03
Steve Lhomme
direct3d11: remove unused argument
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2017-03-03
Steve Lhomme
direct3d11: handle the pixel shader specific string...
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2017-03-03
Steve Lhomme
direct3d11: use main() as the entry point for all types...
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2017-03-03
Steve Lhomme
stream_extractor: fix compilation with older libarchive
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2017-02-14
Steve Lhomme
core: WINAPI should be set on the pointer
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2017-02-14
Steve Lhomme
compat: the official way to include WSA functions is...
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2017-02-10
Steve Lhomme
direct3d11: no need to keep the IDXGIFactory2 forever
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2017-02-10
Steve Lhomme
d3d11va: fix ID3D11Device leak
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2017-02-10
Steve Lhomme
direct3d11: fix memory leak
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2017-02-10
Steve Lhomme
direct3d11: fix the cropping and texture sizes
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2017-02-10
Steve Lhomme
direct3d11: use a staging texture in legacy shader...
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2017-02-10
Steve Lhomme
direct3d11: allocate the texture(s) directly in AllocQuad()
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2017-02-10
Steve Lhomme
direct3d11: move the picture pool allocation in one...
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2017-02-10
Steve Lhomme
direct3d11: use AllocateTextures() for quad textures too
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2017-02-10
Steve Lhomme
direct3d11: no need for a custom picture_sys_pool_t...
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2017-02-10
Steve Lhomme
d3d11: allow more than one texture per picture
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2017-02-10
Steve Lhomme
direct3d11: use a Texture2DArray in the pixel shader
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2017-02-10
Steve Lhomme
Revert "direct3d11: avoid crashing later in the decoder"
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2017-02-08
Steve Lhomme
playlist: fix missing NULL test
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2017-02-08
Steve Lhomme
demux: mkv: add support for new spatial projection...
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2017-02-08
Steve Lhomme
direct3d11: use the picture_sys_t texture rather than...
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2017-02-08
Steve Lhomme
direct3d11: clean Pool() code
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2017-02-08
Steve Lhomme
direct3d11: rename the texture mapping functions
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2017-02-08
Steve Lhomme
direct3d11: don't allow mapping opaque decoder textures...
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2017-02-08
Steve Lhomme
direct3d11: move the quad texture allocation in a separate...
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2017-02-08
Steve Lhomme
direct3d11: keep a reference to the pixel shader longer
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2017-02-08
Steve Lhomme
direct3d11: store the texture format that is used to...
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2017-02-08
Steve Lhomme
direct3d11: use a function to allocate the shader resource...
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2017-02-08
Steve Lhomme
direct3d11: fix compilation when HAVE_ID3D11VIDEODECODER...
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2017-02-08
Steve Lhomme
direct3d11: remove the useless staging texture
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2017-02-08
Steve Lhomme
direct3d11: rework the texture placement
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2017-02-08
Steve Lhomme
d3d11va: use the picture from the decoder pool directly
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2017-02-08
Steve Lhomme
direct3d11: tweak the pixel shader for the Xbox
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2017-02-08
Steve Lhomme
direct3d11: pass the whitepoint and colorspace matrices...
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2017-02-08
Steve Lhomme
direct3d11: make the pixel shader matrices non-const
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2017-02-08
Steve Lhomme
direct3d11: define the 0.0625 magic value for the white...
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2017-02-08
Steve Lhomme
direct3d11: decide if we're going to do direct rendering...
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2017-02-08
Steve Lhomme
direct3d11: no need for an interim vout_display_info_t...
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2017-02-08
Steve Lhomme
d3d11_surface: avoid a cast between ID3D11Texture2D...
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2017-02-08
Steve Lhomme
d3d11_fmt: avoid a cast between ID3D11Texture2D* and...
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2017-02-08
Steve Lhomme
direct3d11: factorize the shader compilation code
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2017-02-08
Steve Lhomme
direct3d11: factorize the pixel shader selection from...
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2017-02-08
Steve Lhomme
direct3d11: Use the pixel shader corresponding to the...
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2017-02-08
Steve Lhomme
direct3d11: use a function to find the SPU blendable...
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2017-02-08
Steve Lhomme
direct3d11: factorize the code to select the texture...
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2017-02-08
Steve Lhomme
direct3d11: keep the whole config when selecting the...
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2017-02-08
Steve Lhomme
dxgi_fmt: provide the list of resource view types in...
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2017-02-02
Steve Lhomme
direct3d11: pass the shader resource view to DisplayD3DPicture()
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2017-02-02
Steve Lhomme
direct3d11: move the shader resource view in picture_sys_t
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2017-02-02
Steve Lhomme
vout: win32: avoid calling D3D11 specific code in common
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2017-02-02
Steve Lhomme
vout: win32: move each vout_display_sys_t in their...
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2017-02-02
Steve Lhomme
vout: win32: split vout_display_sys_t in 2 structures
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2017-02-02
Steve Lhomme
direct3d11: move the VLC_CODEC_D3D11_OPAQUE definition...
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2017-02-02
Steve Lhomme
direct3d11: fix log type
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2017-01-31
Steve Lhomme
d3d11va: make d3d11va_fourcc() static
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2017-01-27
Steve Lhomme
vout: win32: remove unused defines
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2017-01-27
Steve Lhomme
vout: win32: name the parameters for more clarity
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2017-01-27
Steve Lhomme
direct3d11: warn when the projection is not handled
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