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[vlc.git] / modules / video_output / win32 /
2017-07-27 Steve Lhommedirect3d11: fix the output video_format_t initialization
2017-07-27 Steve Lhommedirect3d11: fix the original picQuad position
2017-07-27 Steve Lhommedirect3d11: update the picQuad position when the displa...
2017-07-27 Steve Lhommedirect3d11: use the texture position defined by picture...
2017-07-27 Steve Lhommedirect3d11: update the quad position using the picture...
2017-07-27 Steve Lhommedirect3d11: use the same size for the staging texture...
2017-07-27 Jean-Baptiste KempfD3D9 adjust: fix name
2017-07-25 Rémi Denis-Courmontconfig_FindConfig(): remove unused parameter
2017-07-25 Steve Lhommevout: win32: handle tilt sensors for VR orientation
2017-07-21 Steve Lhommedirect3d11: only report leaks when there's a debugger
2017-07-20 Steve Lhommedirect3d11: update the vertices position when the decod...
2017-07-18 Steve Lhommedirect3d9: fix crash when closing without a picture...
2017-07-11 Steve Lhommedirect3d11: handle the source orientation in flat proje...
2017-07-11 Steve Lhommedirect3d11: fix the non-RGB texture creation with odd...
2017-07-10 Hugo Beauzée-Luyssenvout: win32: CommonControl: Allow some controls on...
2017-07-05 Steve Lhommedeinterlace: fix filter selection
2017-07-02 Steve Lhommedxva2_deinterlace: implement different deinterlacing...
2017-07-02 Steve Lhommed3d11_deinterlace: implement different deinterlacing...
2017-07-02 Steve Lhommedirect3d11: remove parameters that are always the same
2017-07-02 Steve Lhommed3d11_deinterlace: lock the D3D context earlier
2017-07-02 Steve Lhommed3d11_adjust: fix possible missing config
2017-07-01 Steve Lhommevout: win32: fix a log format
2017-07-01 Steve Lhommedirect3d9: add an adjust filter for d3d9 opaque formats
2017-07-01 Steve Lhommedirect3d11: add an adjust filter for d3d11 opaque formats
2017-07-01 Steve Lhommed3d11_fmt: add a helper function to find the actual...
2017-06-29 Steve Lhommedirect3d11: remove dead code
2017-06-29 Steve Lhommevout:directd9: don't compile shaders if the headers...
2017-06-22 Steve Lhommedirect3d11: remove dead code
2017-06-15 Thomas Guillemvideo_output: display: Don't ignore fullscreen state...
2017-06-14 Steve Lhommedirect3d9: picture->p_sys is never NULL
2017-06-14 Steve Lhommedirect3d11: fix dxgiadapter error test
2017-06-14 Steve Lhommedirect3d11: make sur we have a picture->context with...
2017-06-14 Steve Lhommed3d11_deinterlace: fix p_sys test
2017-06-14 Hugo Beauzée-Luyssendirect3d11: Simplify
2017-06-14 Hugo Beauzée-Luyssendirect3d11: Fix resize detection
2017-06-14 Hugo Beauzée-Luyssenwin32 vout: Don't account for a container when computin...
2017-06-13 Steve Lhommedirect3d11: fix the staging texture dimensions
2017-06-13 Steve Lhommed3d11_fmt: pass the whole texture array to AllocateShad...
2017-06-13 Steve Lhommevout: win32: move the GPU to CPU picture buffer mapping...
2017-06-13 Steve Lhommedxva2: the decoder sets the surface in the picture...
2017-06-13 Steve Lhommed3d11va: the decoder sets the surface in the picture...
2017-06-13 Steve Lhommedirect3d11: move AllocateShaderView() in d3d11_fmt.h
2017-06-13 Steve Lhommedirect3d11: make AllocateShaderView() more generic
2017-06-13 Steve Lhommedirect3d11: detect early if DXGI_FORMAT_420_OPAQUE...
2017-06-13 Steve Lhommedirect3d: fix some logs
2017-06-13 Hugo Beauzée-Luyssendirect3d9: Use a big enough back buffer
2017-06-01 Hugo Beauzée-Luyssendirect3d9: Don't copy from an odd offset
2017-05-23 Hugo Beauzée-Luyssendirect3d9: Fix spu texture mapping
2017-05-18 Hugo Beauzée-Luyssendirect3d9: Fix green lines on nVidia
2017-05-16 Hugo Beauzée-Luyssendirect3d9: Simplify the source area to be copied
2017-05-16 Hugo Beauzée-Luyssendirect3d9: Don't silently disable hardware chroma conve...
2017-05-16 Hugo Beauzée-Luyssendirect3d9: Remove too drastic check
2017-05-15 Hugo Beauzée-LuyssenRevert "direct3d9: Enable software decoding direct...
2017-05-12 Steve Lhommedirect3d9: add a shared header to describe the VLC_CODE...
2017-05-12 Steve Lhommed3d11_fmt: share the code to release the picture_sys_t...
2017-05-10 Hugo Beauzée-Luyssend3d9: Don't ignore source offsets
2017-05-03 Hugo Beauzée-Luyssenvout: win32: Always check for a rect update when autosc...
2017-05-02 Hugo Beauzée-Luyssend3d9: Remove useless ControlResetDevice intermediate...
2017-05-02 Steve Lhommedirect3d11: allow allocating textures for a processor...
2017-05-02 Steve Lhommedirect3d11: split the FindD3D11Format calls into more...
2017-05-02 Steve Lhommedirect3d11: factorize the code to find an appropriate...
2017-05-02 Steve Lhommedirect3d11: factorize code to check if a format support...
2017-05-02 Steve Lhommedirect3d11: make sure the decoder pool format supports...
2017-05-02 Steve Lhommedirect3d11: make sure the device created supports HW...
2017-05-02 Steve Lhommedirect3d11: don't request specific feature levels
2017-05-02 Steve Lhommedirect3d11: don't use D3D11_MAP_WRITE_NO_OVERWRITE...
2017-05-02 Steve Lhommedirect3d11: use same texture size for the staging textu...
2017-04-27 Hugo Beauzée-Luyssendirect3d9: Don't create a new picture pool for each...
2017-04-14 Jean-Baptiste KempfD3D11-deinterlace: fix initialisation for error case
2017-04-13 Steve Lhommedirect3d11: fix potential type mismatch when calling...
2017-04-13 Steve Lhommedirect3d11: fix crashes when releasing resources on...
2017-04-13 Filip Roséenvlc_es: typo fix video_format_t: "ligthing" => "lighting"
2017-04-13 Steve Lhommevout: win32: add a Direct3D9 deinterlacer for opaque...
2017-04-13 Steve Lhommedirect3d11: make sure there's no pending operation...
2017-04-13 Steve Lhommevout: win32: add a Direct3D11 deinterlacer
2017-04-13 Steve Lhommedirect3d11: align GPU surfaces to 128 octets, the max...
2017-04-12 Steve Lhommedirect3d11: make sure there's no pending operation...
2017-04-12 Steve Lhommed3d11_fmt: rename inputView to processorInput
2017-04-12 Steve Lhommed3d11: share the GUID_CONTEXT_MUTEX via a header
2017-04-10 Hugo Beauzée-Luyssendirect3d9: Enable software decoding direct rendering
2017-04-10 Hugo Beauzée-Luyssendirect3d9: Merge both picture pools.
2017-04-06 Hugo Beauzée-Luyssendirect3d9: Fix build
2017-04-05 Hugo Beauzée-Luyssendirect3d9: Uniformize picture pool creations
2017-04-05 Hugo Beauzée-Luyssendirect3d9: Always process full buffers & crop using...
2017-04-05 Hugo Beauzée-Luyssendirect3d9: Don't attempt to use hardware conversion...
2017-04-05 Hugo Beauzée-Luyssendirect3d9: Don't round uneven sizes down.
2017-04-05 Hugo Beauzée-LuyssenRevert "direct3d9: fix the black background when the...
2017-04-05 Hugo Beauzée-LuyssenRevert "direct3d9: use point interpolation rather than...
2017-03-31 Steve Lhommedirect3d11: set the HDR metadata on the SwapChain when...
2017-03-27 Hugo Beauzée-Luyssenvout: win32: Fix thumbnail rect
2017-03-23 Steve Lhommedirect3d9: use point interpolation rather than none
2017-03-23 Steve Lhommedirect3d9: fix the black background when the decoder...
2017-03-21 Steve Lhommedirect3d11: adjust the max luminance based on the sourc...
2017-03-21 Steve Lhommedirect3d11: rework the full/studio range adjustement
2017-03-21 Steve Lhommedirect3d11: pick the best swapchain colorspace for...
2017-03-21 Steve Lhommedirect3d11: list the colorspaces supported by the swapchain
2017-03-21 Steve Lhommedirect3d11: only saturate before delivering the RGBA
2017-03-21 Steve Lhommedirect3d11: fix the HLG to Linear luminance
2017-03-21 Steve Lhommedirect3d11: do the tone mapping for HLG sources too
2017-03-21 Steve Lhommedirect3d11: add support for transfer conversion for...
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