d3d11va: the decoder sets the surface in the picture->context, not picture_sys_t
authorSteve Lhomme <robux4@videolabs.io>
Mon, 29 May 2017 14:34:57 +0000 (16:34 +0200)
committerJean-Baptiste Kempf <jb@videolan.org>
Tue, 13 Jun 2017 12:44:04 +0000 (14:44 +0200)
Signed-off-by: Jean-Baptiste Kempf <jb@videolan.org>
modules/codec/avcodec/d3d11va.c
modules/video_chroma/d3d11_fmt.h
modules/video_chroma/d3d11_surface.c
modules/video_output/win32/d3d11_deinterlace.c
modules/video_output/win32/direct3d11.c

index fa64c9d..c1d060a 100644 (file)
@@ -132,6 +132,8 @@ struct vlc_va_sys_t
 
     /* avcodec internals */
     struct AVD3D11VAContext      hw;
+
+    ID3D11ShaderResourceView     *resourceView[MAX_SURFACE_COUNT * D3D11_MAX_SHADER_VIEW];
 };
 
 /* */
@@ -174,44 +176,11 @@ void SetupAVCodecContext(vlc_va_t *va)
 
 static int Extract(vlc_va_t *va, picture_t *output, uint8_t *data)
 {
-    picture_sys_t *p_sys_out = output->p_sys;
-    assert(p_sys_out->texture[KNOWN_DXGI_INDEX] != NULL);
-
-#if D3D11_DIRECT_DECODE
     VLC_UNUSED(va); VLC_UNUSED(data);
-#else
-    {
-        vlc_va_sys_t *sys = va->sys;
-        ID3D11VideoDecoderOutputView *src = (ID3D11VideoDecoderOutputView*)(uintptr_t)data;
-        ID3D11Resource *p_texture;
-        ID3D11VideoDecoderOutputView_GetResource(src, &p_texture);
-
-        if( sys->context_mutex != INVALID_HANDLE_VALUE ) {
-            WaitForSingleObjectEx( sys->context_mutex, INFINITE, FALSE );
-        }
-
-        D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC viewDesc;
-        ID3D11VideoDecoderOutputView_GetDesc( src, &viewDesc );
-
-        D3D11_TEXTURE2D_DESC dstDesc;
-        ID3D11Texture2D_GetDesc( p_sys_out->texture[KNOWN_DXGI_INDEX], &dstDesc);
-
-        /* copy decoder slice to surface */
-        D3D11_BOX copyBox = {
-            .right = dstDesc.Width, .bottom = dstDesc.Height, .back = 1,
-        };
-        ID3D11DeviceContext_CopySubresourceRegion(sys->d3dctx, p_sys_out->resource[KNOWN_DXGI_INDEX],
-                                                  p_sys_out->slice_index, 0, 0, 0,
-                                                  p_texture,
-                                                  viewDesc.Texture2D.ArraySlice,
-                                                  &copyBox);
-        ID3D11Resource_Release(p_texture);
-        if( sys->context_mutex  != INVALID_HANDLE_VALUE ) {
-            ReleaseMutex( sys->context_mutex );
-        }
-    }
-#endif
-
+    struct va_pic_context *pic_ctx = (struct va_pic_context*)output->context;
+    if (!va->sys->b_extern_pool)
+        directx_va_AddRef(pic_ctx->va_surface);
+    assert(data == (void*)pic_ctx->picsys.decoder);
     return VLC_SUCCESS;
 }
 
@@ -233,57 +202,119 @@ static int CheckDevice(vlc_va_t *va)
     return VLC_SUCCESS;
 }
 
+static void d3d11_pic_context_destroy(struct picture_context_t *opaque)
+{
+    struct va_pic_context *pic_ctx = (struct va_pic_context*)opaque;
+    if (pic_ctx->va_surface)
+        directx_va_Release(pic_ctx->va_surface);
+    ReleasePictureSys(&pic_ctx->picsys);
+    free(pic_ctx);
+}
+
+static struct va_pic_context *CreatePicContext(vlc_va_surface_t *va_surface,
+                                                  ID3D11VideoDecoderOutputView *decoderSurface,
+                                                  ID3D11Resource *p_resource,
+                                                  ID3D11DeviceContext *context,
+                                                  UINT slice,
+                                                  ID3D11ShaderResourceView *resourceView[D3D11_MAX_SHADER_VIEW])
+{
+    struct va_pic_context *pic_ctx = calloc(1, sizeof(*pic_ctx));
+    if (unlikely(pic_ctx==NULL))
+        goto done;
+    pic_ctx->s.destroy = d3d11_pic_context_destroy;
+    pic_ctx->va_surface = va_surface;
+    pic_ctx->picsys.context = context;
+    pic_ctx->picsys.slice_index = slice;
+    pic_ctx->picsys.decoder = decoderSurface;
+    for (int i=0;i<D3D11_MAX_SHADER_VIEW; i++)
+    {
+        pic_ctx->picsys.resource[i] = p_resource;
+        pic_ctx->picsys.resourceView[i] = resourceView[i];
+    }
+    pic_ctx->picsys.context = context;
+done:
+    return pic_ctx;
+}
+
 static int Get(vlc_va_t *va, picture_t *pic, uint8_t **data)
 {
 #if D3D11_DIRECT_DECODE
-    picture_sys_t *p_sys = pic->p_sys;
-    if (p_sys == NULL)
+    if (va->sys->b_extern_pool)
     {
-        assert(!va->sys->b_extern_pool);
-        vlc_va_surface_t *va_surface = directx_va_Get(va, &va->sys->dx_sys);
-        if (!va_surface)
-            return VLC_EGENERIC;
-        *data = va_surface->decoderSurface;
-        pic->p_sys = va_surface->p_pic->p_sys;
-        pic->p_sys->va_surface = va_surface;
-        return VLC_SUCCESS;
-    }
+        /* copy the original picture_sys_t in the va_pic_context */
+        if (!pic->context)
+        {
+            assert(pic->p_sys!=NULL);
+            if (!pic->p_sys->decoder)
+            {
+                HRESULT hr;
+                D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC viewDesc;
+                ZeroMemory(&viewDesc, sizeof(viewDesc));
+                viewDesc.DecodeProfile = va->sys->dx_sys.input;
+                viewDesc.ViewDimension = D3D11_VDOV_DIMENSION_TEXTURE2D;
+                viewDesc.Texture2D.ArraySlice = pic->p_sys->slice_index;
+
+                hr = ID3D11VideoDevice_CreateVideoDecoderOutputView( va->sys->dx_sys.d3ddec,
+                                                                     pic->p_sys->resource[KNOWN_DXGI_INDEX],
+                                                                     &viewDesc,
+                                                                     &pic->p_sys->decoder );
+                if (FAILED(hr))
+                    return VLC_EGENERIC;
+            }
 
-    if (p_sys->decoder == NULL)
+            pic->context = (picture_context_t*)CreatePicContext( NULL,
+                                             pic->p_sys->decoder,
+                                             pic->p_sys->resource[KNOWN_DXGI_INDEX],
+                                             va->sys->d3dctx,
+                                             pic->p_sys->slice_index,
+                                             pic->p_sys->resourceView );
+            if (pic->context == NULL)
+                return VLC_EGENERIC;
+        }
+    }
+    else
+#endif
     {
-        HRESULT hr;
+        ID3D11ShaderResourceView *resourceView[D3D11_MAX_SHADER_VIEW];
+        vlc_va_surface_t *va_surface = directx_va_Get(va, &va->sys->dx_sys);
+        if (unlikely(va_surface==NULL))
+            return VLC_EGENERIC;
 
-        directx_sys_t *dx_sys = &va->sys->dx_sys;
+        ID3D11Resource *p_resource;
+        ID3D11VideoDecoderOutputView_GetResource(va_surface->decoderSurface, &p_resource);
 
         D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC viewDesc;
-        ZeroMemory(&viewDesc, sizeof(viewDesc));
-        viewDesc.DecodeProfile = dx_sys->input;
-        viewDesc.ViewDimension = D3D11_VDOV_DIMENSION_TEXTURE2D;
-        viewDesc.Texture2D.ArraySlice = p_sys->slice_index;
-
-        hr = ID3D11VideoDevice_CreateVideoDecoderOutputView( dx_sys->d3ddec,
-                                                             p_sys->resource[KNOWN_DXGI_INDEX],
-                                                             &viewDesc,
-                                                             &p_sys->decoder );
-        if (FAILED(hr)) {
-            msg_Warn(va, "CreateVideoDecoderOutputView %d failed. (hr=0x%0lx)", p_sys->slice_index, hr);
-            D3D11_TEXTURE2D_DESC texDesc;
-            ID3D11Texture2D_GetDesc(p_sys->texture[KNOWN_DXGI_INDEX], &texDesc);
-            assert(texDesc.BindFlags & D3D11_BIND_DECODER);
-            p_sys->decoder = NULL;
+        ID3D11VideoDecoderOutputView_GetDesc(va_surface->decoderSurface, &viewDesc);
+
+        for (int i=0; i<D3D11_MAX_SHADER_VIEW; i++)
+            resourceView[i] = va->sys->resourceView[viewDesc.Texture2D.ArraySlice*D3D11_MAX_SHADER_VIEW + i];
+
+        struct va_pic_context *pic_ctx = CreatePicContext( va_surface,
+                                                              va_surface->decoderSurface,
+                                                              p_resource,
+                                                              va->sys->d3dctx,
+                                                              viewDesc.Texture2D.ArraySlice,
+                                                              resourceView );
+
+        ID3D11Resource_Release(p_resource);
+        if (unlikely(pic_ctx==NULL))
+        {
+            directx_va_Release(va_surface);
+            return VLC_ENOMEM;
         }
+        ID3D11VideoDecoderOutputView_AddRef(pic_ctx->picsys.decoder);
+        ID3D11DeviceContext_AddRef(pic_ctx->picsys.context);
+        for (int i=0; i<D3D11_MAX_SHADER_VIEW; i++)
+        {
+            if (pic_ctx->picsys.resource[i])
+                ID3D11Resource_AddRef(pic_ctx->picsys.resource[i]);
+            if (pic_ctx->picsys.resourceView[i])
+                ID3D11ShaderResourceView_AddRef(pic_ctx->picsys.resourceView[i]);
+        }
+
+        pic->context = &pic_ctx->s;
     }
-    if (p_sys->decoder == NULL)
-        return VLC_EGENERIC;
-    *data = p_sys->decoder;
-    return VLC_SUCCESS;
-#endif
-    vlc_va_surface_t *va_surface = directx_va_Get(va, &va->sys->dx_sys);
-    if (!va_surface)
-        return VLC_EGENERIC;
-    *data = va_surface->decoderSurface;
-    pic->p_sys = va_surface->p_pic->p_sys;
-    pic->p_sys->va_surface = va_surface;
+    *data = (uint8_t*)((struct va_pic_context *)pic->context)->picsys.decoder;
     return VLC_SUCCESS;
 }
 
@@ -319,8 +350,8 @@ static void ReleasePic(void *opaque, uint8_t *data)
 {
     (void)data;
     picture_t *pic = opaque;
-    directx_va_Release(pic->p_sys->va_surface);
-    pic->p_sys->va_surface = NULL;
+    struct va_pic_context *pic_ctx = (struct va_pic_context*)pic->context;
+    directx_va_Release(pic_ctx->va_surface);
     picture_Release(pic);
 }
 
@@ -735,6 +766,18 @@ static int DxCreateDecoderSurfaces(vlc_va_t *va, int codec_id, const video_forma
     viewDesc.DecodeProfile = dx_sys->input;
     viewDesc.ViewDimension = D3D11_VDOV_DIMENSION_TEXTURE2D;
 
+    const d3d_format_t *textureFmt = NULL;
+    for (const d3d_format_t *output_format = GetRenderFormatList();
+         output_format->name != NULL; ++output_format)
+    {
+        if (output_format->formatTexture == sys->render &&
+            (output_format->fourcc == VLC_CODEC_D3D11_OPAQUE || output_format->fourcc == VLC_CODEC_D3D11_OPAQUE_10B))
+        {
+            textureFmt = output_format;
+            break;
+        }
+    }
+
     if (sys->b_extern_pool)
     {
 #if D3D11_DIRECT_DECODE
@@ -784,7 +827,10 @@ static int DxCreateDecoderSurfaces(vlc_va_t *va, int codec_id, const video_forma
                 sys->b_extern_pool = false;
                 break;
             }
-            sys->dx_sys.hw_surface[surface_idx] = pic->p_sys->decoder;
+
+            AllocateShaderView(VLC_OBJECT(va), dx_sys->d3ddev, textureFmt, pic->p_sys->texture[KNOWN_DXGI_INDEX], pic->p_sys->slice_index, pic->p_sys->resourceView);
+
+            dx_sys->hw_surface[surface_idx] = pic->p_sys->decoder;
         }
 
         if (!sys->b_extern_pool)
@@ -849,6 +895,9 @@ static int DxCreateDecoderSurfaces(vlc_va_t *va, int codec_id, const video_forma
                 ID3D11Texture2D_Release(p_texture);
                 return VLC_EGENERIC;
             }
+
+            if (texDesc.BindFlags & D3D11_BIND_SHADER_RESOURCE)
+                AllocateShaderView(VLC_OBJECT(va), dx_sys->d3ddev, textureFmt, p_texture, dx_sys->surface_count, &sys->resourceView[dx_sys->surface_count * D3D11_MAX_SHADER_VIEW]);
         }
     }
     msg_Dbg(va, "ID3D11VideoDecoderOutputView succeed with %d surfaces (%dx%d)",
@@ -933,6 +982,15 @@ static void DxDestroySurfaces(vlc_va_t *va)
         ID3D11Resource_Release(p_texture);
         ID3D11Resource_Release(p_texture);
     }
+    for (int i = 0; i < dx_sys->surface_count; i++)
+    {
+        ID3D11VideoDecoderOutputView_Release( dx_sys->hw_surface[i] );
+        for (int j = 0; j < D3D11_MAX_SHADER_VIEW; j++)
+        {
+            if (va->sys->resourceView[i*D3D11_MAX_SHADER_VIEW + j])
+                ID3D11ShaderResourceView_Release(va->sys->resourceView[i*D3D11_MAX_SHADER_VIEW + j]);
+        }
+    }
 }
 
 static void DestroyPicture(picture_t *picture)
index cf12903..6b4de23 100644 (file)
@@ -23,6 +23,8 @@
 #ifndef VLC_VIDEOCHROMA_D3D11_FMT_H_
 #define VLC_VIDEOCHROMA_D3D11_FMT_H_
 
+#include <vlc_picture.h>
+
 #include <d3d11.h>
 #include <assert.h>
 
@@ -46,7 +48,14 @@ struct picture_sys_t
     ID3D11ShaderResourceView      *resourceView[D3D11_MAX_SHADER_VIEW];
     DXGI_FORMAT                   decoderFormat;
     DXGI_FORMAT                   formatTexture;
-    vlc_va_surface_t              *va_surface;
+};
+
+/* owned by the hardware decoder */
+struct va_pic_context
+{
+    picture_context_t         s;
+    vlc_va_surface_t          *va_surface;
+    struct picture_sys_t      picsys;
 };
 
 /* index to use for texture/resource that use a known DXGI format
index 13b628d..f626df6 100644 (file)
@@ -256,7 +256,7 @@ ok:
 static void D3D11_YUY2(filter_t *p_filter, picture_t *src, picture_t *dst)
 {
     filter_sys_t *sys = (filter_sys_t*) p_filter->p_sys;
-    picture_sys_t *p_sys = src->p_sys;
+    picture_sys_t *p_sys = &((struct va_pic_context*)src->context)->picsys;
 
     D3D11_TEXTURE2D_DESC desc;
     D3D11_MAPPED_SUBRESOURCE lock;
@@ -388,7 +388,7 @@ static void D3D11_YUY2(filter_t *p_filter, picture_t *src, picture_t *dst)
 static void D3D11_NV12(filter_t *p_filter, picture_t *src, picture_t *dst)
 {
     filter_sys_t *sys = (filter_sys_t*) p_filter->p_sys;
-    picture_sys_t *p_sys = src->p_sys;
+    picture_sys_t *p_sys = &((struct va_pic_context*)src->context)->picsys;
 
     D3D11_TEXTURE2D_DESC desc;
     D3D11_MAPPED_SUBRESOURCE lock;
index ef0abd3..723c4ab 100644 (file)
@@ -62,24 +62,26 @@ static picture_t *Deinterlace(filter_t *filter, picture_t *src)
     filter_sys_t *sys = filter->p_sys;
     HRESULT hr;
 
-    if (!src->p_sys->processorInput)
+    struct va_pic_context *pic_ctx = (struct va_pic_context*)src->context;
+    picture_sys_t *p_sys = pic_ctx ? &pic_ctx->picsys : src->p_sys;
+    if (!p_sys->processorInput)
     {
         D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC inDesc = {
             .FourCC = 0,
             .ViewDimension = D3D11_VPIV_DIMENSION_TEXTURE2D,
             .Texture2D.MipSlice = 0,
-            .Texture2D.ArraySlice = src->p_sys->slice_index,
+            .Texture2D.ArraySlice = p_sys->slice_index,
         };
 
         hr = ID3D11VideoDevice_CreateVideoProcessorInputView(sys->d3dviddev,
-                                                             src->p_sys->resource[KNOWN_DXGI_INDEX],
+                                                             p_sys->resource[KNOWN_DXGI_INDEX],
                                                              sys->procEnumerator,
                                                              &inDesc,
-                                                             &src->p_sys->processorInput);
+                                                             &p_sys->processorInput);
         if (FAILED(hr))
         {
 #ifndef NDEBUG
-            msg_Dbg(filter,"Failed to create processor input for slice %d. (hr=0x%lX)", src->p_sys->slice_index, hr);
+            msg_Dbg(filter,"Failed to create processor input for slice %d. (hr=0x%lX)", p_sys->slice_index, hr);
 #endif
             return src;
         }
@@ -91,7 +93,7 @@ static picture_t *Deinterlace(filter_t *filter, picture_t *src)
 
     D3D11_VIDEO_PROCESSOR_STREAM stream = {
         .Enable = TRUE,
-        .pInputSurface = src->p_sys->processorInput,
+        .pInputSurface = p_sys->processorInput,
     };
 
     D3D11_VIDEO_FRAME_FORMAT frameFormat = src->b_top_field_first ?
@@ -143,6 +145,11 @@ static int Open(vlc_object_t *obj)
     picture_t *dst = filter_NewPicture(filter);
     if (dst == NULL)
         return VLC_EGENERIC;
+    if (!dst->p_sys && !dst->context)
+    {
+        msg_Dbg(filter, "D3D11 opaque without a texture");
+        return VLC_EGENERIC;
+    }
 
     D3D11_TEXTURE2D_DESC dstDesc;
     ID3D11Texture2D_GetDesc(dst->p_sys->texture[KNOWN_DXGI_INDEX], &dstDesc);
index 187cedb..a324f9a 100644 (file)
@@ -657,6 +657,9 @@ error:
 
 static picture_pool_t *Pool(vout_display_t *vd, unsigned pool_size)
 {
+    /* compensate for extra hardware decoding pulling extra pictures from our pool */
+    pool_size += 2;
+
     vout_display_sys_t *sys = vd->sys;
     ID3D11Texture2D  *textures[pool_size * D3D11_MAX_SHADER_VIEW];
     picture_t **pictures = NULL;
@@ -1104,8 +1107,9 @@ static void Prepare(vout_display_t *vd, picture_t *picture, subpicture_t *subpic
     if( sys->context_lock != INVALID_HANDLE_VALUE )
         WaitForSingleObjectEx( sys->context_lock, INFINITE, FALSE );
 #endif
+    struct va_pic_context *pic_ctx = (struct va_pic_context*)picture->context;
+    picture_sys_t *p_sys = pic_ctx ? &pic_ctx->picsys : picture->p_sys;
     if (!is_d3d11_opaque(picture->format.i_chroma) || sys->legacy_shader) {
-        picture_sys_t *p_sys = picture->p_sys;
         D3D11_TEXTURE2D_DESC texDesc;
         if (!is_d3d11_opaque(picture->format.i_chroma))
             Direct3D11UnmapPoolTexture(picture);
@@ -1123,6 +1127,33 @@ static void Prepare(vout_display_t *vd, picture_t *picture, subpicture_t *subpic
                                                   p_sys->resource[KNOWN_DXGI_INDEX],
                                                   p_sys->slice_index, &box);
     }
+    else
+    {
+        /* copy pixels from the context texture to the picture_sys texture */
+        D3D11_TEXTURE2D_DESC texDesc;
+        ID3D11Texture2D_GetDesc(p_sys->texture[0], &texDesc);
+        if (texDesc.BindFlags & D3D11_BIND_SHADER_RESOURCE)
+        {
+            /* for performance reason we don't want to allocate this during
+             * display, do it preferrably when creating the texture */
+            assert(p_sys->resourceView[0]!=NULL);
+        }
+        else
+        {
+            D3D11_BOX box = {
+                .top = picture->format.i_y_offset,
+                .bottom = picture->format.i_y_offset + texDesc.Height,
+                .left = picture->format.i_x_offset,
+                .right = picture->format.i_x_offset + texDesc.Width,
+                .back = 1,
+            };
+            ID3D11DeviceContext_CopySubresourceRegion(sys->d3dcontext,
+                                                      p_sys->resource[KNOWN_DXGI_INDEX],
+                                                      p_sys->slice_index, 0, 0, 0,
+                                                      pic_ctx->picsys.resource[KNOWN_DXGI_INDEX],
+                                                      pic_ctx->picsys.slice_index, &box);
+        }
+    }
 
     if (subpicture) {
         int subpicture_region_count    = 0;
@@ -1187,8 +1218,11 @@ static void Display(vout_display_t *vd, picture_t *picture, subpicture_t *subpic
     /* Render the quad */
     if (!is_d3d11_opaque(picture->format.i_chroma) || sys->legacy_shader)
         DisplayD3DPicture(sys, &sys->picQuad, sys->stagingSys.resourceView);
-    else
-        DisplayD3DPicture(sys, &sys->picQuad, picture->p_sys->resourceView);
+    else {
+        struct va_pic_context *pic_ctx = (struct va_pic_context*)picture->context;
+        picture_sys_t *p_sys = pic_ctx ? &pic_ctx->picsys : picture->p_sys;
+        DisplayD3DPicture(sys, &sys->picQuad, p_sys->resourceView);
+    }
 
     if (subpicture) {
         // draw the additional vertices