Signed-off-by: Jean-Baptiste Kempf <jb@videolan.org>
" TexCoord0 = MultiTexCoord0;"
" TexCoord1 = MultiTexCoord1;"
" TexCoord2 = MultiTexCoord2;"
- " gl_Position = OrientationMatrix * ProjectionMatrix * ZoomMatrix * ZRotMatrix * XRotMatrix * YRotMatrix * vec4(VertexPosition, 1.0);"
+ " gl_Position = ProjectionMatrix * OrientationMatrix * ZoomMatrix * ZRotMatrix * XRotMatrix * YRotMatrix * vec4(VertexPosition, 1.0);"
"}";
*shader = vgl->CreateShader(GL_VERTEX_SHADER);