OpenGL: use 3D coordinates and a vertex index buffer to draw the texture rectangle
authorAdrien Maglo <magsoft@videolan.org>
Wed, 25 May 2016 17:55:23 +0000 (19:55 +0200)
committerJean-Baptiste Kempf <jb@videolan.org>
Sat, 28 May 2016 17:32:32 +0000 (19:32 +0200)
commitecae60171f02c2ac8c45437aebf704a97942c50e
tree1a93783fb895176a565bffa85728d69809fd958b
parent9578a0a3908ff2541dee27d6cb018ffaf295b6e8
OpenGL: use 3D coordinates and a vertex index buffer to draw the texture rectangle

Signed-off-by: Jean-Baptiste Kempf <jb@videolan.org>
modules/video_output/opengl.c