viewpoint: add euler to 4x4 matrix conversion
authorAlexandre Janniaux <ajanni@videolabs.io>
Fri, 8 Mar 2019 09:35:39 +0000 (10:35 +0100)
committerSteve Lhomme <robux4@ycbcr.xyz>
Mon, 11 Mar 2019 08:20:01 +0000 (09:20 +0100)
commita7715349c591c0fc15a3f3ea20478ab266f026e9
tree9c0fdf850317d16e9f3ddd0a7c58f4db6cf6df3d
parent5701c7fbcaf5989f392fe16112ab257d27733737
viewpoint: add euler to 4x4 matrix conversion

Refactor code from opengl/vout_helper and d3d11, by merging the creation of
three 4x4 rotation matrices for the shaders into only one created from the
viewpoint.

Signed-off-by: Steve Lhomme <robux4@ycbcr.xyz>
include/vlc_viewpoint.h
src/Makefile.am
src/misc/viewpoint.c [new file with mode: 0644]