opengl: only use sampler from fragment_shaders.c
authorRomain Vimont <rom1v@videolabs.io>
Wed, 5 Feb 2020 14:38:36 +0000 (15:38 +0100)
committerAlexandre Janniaux <ajanni@videolabs.io>
Wed, 20 May 2020 12:51:56 +0000 (14:51 +0200)
commit86a77ec070d8fb0ac9d78597a8e106032418206f
tree5dfe71f0c2df2fd82e2fdcb038e65652f2ff6a54
parentac74fcc4fd8f196c5367132cc1866b1635c7f116
opengl: only use sampler from fragment_shaders.c

The renderer instance is not needed anymore.

Signed-off-by: Alexandre Janniaux <ajanni@videolabs.io>
modules/video_output/opengl/fragment_shaders.c
modules/video_output/opengl/internal.h
modules/video_output/opengl/renderer.c