d3d11: allow more than one texture per picture
authorSteve Lhomme <robUx4@videolabs.io>
Fri, 10 Feb 2017 13:08:30 +0000 (14:08 +0100)
committerJean-Baptiste Kempf <jb@videolan.org>
Fri, 10 Feb 2017 13:37:16 +0000 (14:37 +0100)
commit6d91a928b543e201499f3311cf2fdd5d8fa93a6b
tree8fee21de60a51c0fba93f135f7f496687c05cad3
parent1b9749e762e79c744806f3797503655f5a8b1acc
d3d11: allow more than one texture per picture

This way we can have a custom I420 with a texture for each plane
modules/codec/avcodec/d3d11va.c
modules/video_chroma/d3d11_fmt.h
modules/video_chroma/d3d11_surface.c
modules/video_output/win32/direct3d11.c