direct3d11: move the shader resource view in picture_sys_t
authorSteve Lhomme <robUx4@videolabs.io>
Thu, 2 Feb 2017 13:54:06 +0000 (14:54 +0100)
committerJean-Baptiste Kempf <jb@videolan.org>
Thu, 2 Feb 2017 16:00:09 +0000 (17:00 +0100)
commit52db0307b963f7911231a8aa9288c8f574fb11b5
tree0a42744d7df714f5f1ece0d5df7e5077c0f309b2
parent490c24c3a67a4764b014bcabcf9abdae398ab716
direct3d11: move the shader resource view in picture_sys_t

So it can be set on textures coming from the decoder

Signed-off-by: Jean-Baptiste Kempf <jb@videolan.org>
modules/video_chroma/d3d11_fmt.h
modules/video_output/win32/direct3d11.c