d3d11_fmt: pass the whole texture array to AllocateShaderView()
authorSteve Lhomme <robux4@videolabs.io>
Thu, 8 Jun 2017 12:48:51 +0000 (14:48 +0200)
committerJean-Baptiste Kempf <jb@videolan.org>
Tue, 13 Jun 2017 12:44:05 +0000 (14:44 +0200)
commit1487330548a4f36b922059a46686b62ad04a9778
tree6669de088faa4ba4f0f6b713198762f7391bf191
parentd895ea983063683e477ef5d7dd4f9e8905fd51f1
d3d11_fmt: pass the whole texture array to AllocateShaderView()

For CPU formats mapped to GPU each texture of the array may be different.

Signed-off-by: Jean-Baptiste Kempf <jb@videolan.org>
modules/codec/avcodec/d3d11va.c
modules/video_chroma/d3d11_fmt.h
modules/video_output/win32/direct3d11.c