ffplay: decrease audio_diff_threshold
authorMarton Balint <cus@passwd.hu>
Sun, 22 Jun 2014 15:06:55 +0000 (17:06 +0200)
committerMarton Balint <cus@passwd.hu>
Tue, 24 Jun 2014 19:59:21 +0000 (21:59 +0200)
Since audio clock calculations are more accurate now, it is safe to decrease
the sync treshold to compensate the larger buffers caused by less frequent
audio callbacks.

Signed-off-by: Marton Balint <cus@passwd.hu>
ffplay.c

index 51f5cc3..7e954fd 100644 (file)
--- a/ffplay.c
+++ b/ffplay.c
@@ -2629,7 +2629,7 @@ static int stream_component_open(VideoState *is, int stream_index)
         is->audio_diff_avg_count = 0;
         /* since we do not have a precise anough audio fifo fullness,
            we correct audio sync only if larger than this threshold */
-        is->audio_diff_threshold = 2.0 * is->audio_hw_buf_size / is->audio_tgt.bytes_per_sec;
+        is->audio_diff_threshold = (double)(is->audio_hw_buf_size) / is->audio_tgt.bytes_per_sec;
 
         memset(&is->audio_pkt, 0, sizeof(is->audio_pkt));
         memset(&is->audio_pkt_temp, 0, sizeof(is->audio_pkt_temp));