ffplay: move up pause functions
authorMarton Balint <cus@passwd.hu>
Sat, 19 Jan 2013 00:44:38 +0000 (01:44 +0100)
committerMarton Balint <cus@passwd.hu>
Sat, 2 Feb 2013 11:38:14 +0000 (12:38 +0100)
No change in functionality.

Signed-off-by: Marton Balint <cus@passwd.hu>
ffplay.c

index c9750bf..c723b74 100644 (file)
--- a/ffplay.c
+++ b/ffplay.c
@@ -1220,6 +1220,20 @@ static void stream_toggle_pause(VideoState *is)
     is->paused = !is->paused;
 }
 
+static void toggle_pause(VideoState *is)
+{
+    stream_toggle_pause(is);
+    is->step = 0;
+}
+
+static void step_to_next_frame(VideoState *is)
+{
+    /* if the stream is paused unpause it, then step */
+    if (is->paused)
+        stream_toggle_pause(is);
+    is->step = 1;
+}
+
 static double compute_target_delay(double delay, VideoState *is)
 {
     double sync_threshold, diff;
@@ -2925,20 +2939,6 @@ static void toggle_full_screen(VideoState *is)
     video_open(is, 1, NULL);
 }
 
-static void toggle_pause(VideoState *is)
-{
-    stream_toggle_pause(is);
-    is->step = 0;
-}
-
-static void step_to_next_frame(VideoState *is)
-{
-    /* if the stream is paused unpause it, then step */
-    if (is->paused)
-        stream_toggle_pause(is);
-    is->step = 1;
-}
-
 static void toggle_audio_display(VideoState *is)
 {
     int bgcolor = SDL_MapRGB(screen->format, 0x00, 0x00, 0x00);