int blocksize)
{
int i;
- vector float m, a;
+ vector float m, a, s0, s1;
vector bool int t0, t1;
const vector unsigned int v_31 = //XXX
vec_add(vec_add(vec_splat_u32(15),vec_splat_u32(15)),vec_splat_u32(1));
a = vec_ld(0, ang+i);
t0 = vec_cmple(m, (vector float)vec_splat_u32(0));
t1 = vec_cmple(a, (vector float)vec_splat_u32(0));
- a = vec_xor(a, vec_sl((vector unsigned int)t0, v_31)); // (a ^ sign(m))
- t0 = vec_and(a, t1);
- t1 = vec_andc(a, t1);
- a = vec_add(m, t0);
- m = vec_sub(m, t1);
+ a = vec_xor(a, (vector float) vec_sl((vector unsigned int)t0, v_31));
+ s0 = vec_and(a, t1);
+ s1 = vec_andc(a, t1);
+ a = vec_add(m, s0);
+ m = vec_sub(m, s1);
vec_ste(a, 0, ang+i);
vec_ste(m, 0, mag+i);
}