We don't know whether it will be float until we look at the data.
WavpackContext *s = avctx->priv_data;
s->avctx = avctx;
WavpackContext *s = avctx->priv_data;
s->avctx = avctx;
- if (avctx->bits_per_coded_sample <= 16)
- avctx->sample_fmt = AV_SAMPLE_FMT_S16P;
- else
- avctx->sample_fmt = AV_SAMPLE_FMT_S32P;
if (avctx->channels <= 2 && !avctx->channel_layout)
avctx->channel_layout = (avctx->channels == 2) ? AV_CH_LAYOUT_STEREO
: AV_CH_LAYOUT_MONO;
if (avctx->channels <= 2 && !avctx->channel_layout)
avctx->channel_layout = (avctx->channels == 2) ? AV_CH_LAYOUT_STEREO
: AV_CH_LAYOUT_MONO;