x &= x-1; // unset lowest set bit
return count;
}
+
+int av_get_default_channel_layout(int nb_channels) {
+ int i;
+ for (i = 0; channel_layout_map[i].name; i++)
+ if (nb_channels == channel_layout_map[i].nb_channels)
+ return channel_layout_map[i].layout;
+ return 0;
+}
*/
int av_get_channel_layout_nb_channels(int64_t channel_layout);
+/**
+ * Return default channel layout for a given number of channels.
+ */
+int av_get_default_channel_layout(int nb_channels);
+
#endif /* AVUTIL_AUDIOCONVERT_H */