Windows x64 has no __stdcall.
It is not yet supported, but someday it might...
Originally committed as revision 12363 to svn://svn.ffmpeg.org/ffmpeg/trunk
}ThreadContext;
-static unsigned __stdcall attribute_align_arg thread_func(void *v){
+static unsigned WINAPI attribute_align_arg thread_func(void *v){
ThreadContext *c= v;
for(;;){
#endif
#ifdef __MINGW32__
-__declspec(dllimport) void __stdcall Sleep(unsigned long dwMilliseconds);
+__declspec(dllimport) void WINAPI Sleep(unsigned long dwMilliseconds);
// # include <windows.h>
# define usleep(t) Sleep((t) / 1000)
# include <fcntl.h>