libavutil/thread.h: Fixed g++ build error when ASSERT_LEVEL is greater than 1
authorAaron Levinson <alevinsn@aracnet.com>
Mon, 17 Apr 2017 00:13:31 +0000 (17:13 -0700)
committerMarton Balint <cus@passwd.hu>
Sat, 22 Apr 2017 21:32:41 +0000 (23:32 +0200)
Purpose: libavutil/thread.h: Fixed g++ build error when ASSERT_LEVEL
is greater than 1.  This is only relevant when thread.h is included by
C++ files.  In this case, the relevant code is only defined if
HAVE_PTHREADS is defined as 1.  Use configure --assert-level=2 to do
so.

Note: Issue discovered as a result of Coverity build failure.  Cause
of build failure pinpointed by Hendrik Leppkes.

Comments:

-- libavutil/thread.h: Altered ASSERT_PTHREAD_NORET definition such
   that it uses av_make_error_string instead of av_err2str().
   av_err2str() uses a "parenthesized type followed by an initializer
   list", which is apparently not valid C++.  This issue started
   occurring because thread.h is now included by the DeckLink C++
   files.  The alteration does the equivalent of what av_err2str()
   does, but instead declares the character buffer as a local
   variable.

Signed-off-by: Marton Balint <cus@passwd.hu>
libavutil/thread.h

index 6e57447..f108e20 100644 (file)
 #define ASSERT_PTHREAD_NORET(func, ...) do {                            \
     int ret = func(__VA_ARGS__);                                        \
     if (ret) {                                                          \
+        char errbuf[AV_ERROR_MAX_STRING_SIZE] = "";                     \
         av_log(NULL, AV_LOG_FATAL, AV_STRINGIFY(func)                   \
-               " failed with error: %s\n", av_err2str(AVERROR(ret)));   \
+               " failed with error: %s\n",                              \
+               av_make_error_string(errbuf, AV_ERROR_MAX_STRING_SIZE,   \
+                                    AVERROR(ret)));                     \
         abort();                                                        \
     }                                                                   \
 } while (0)