avfilter/vf_fps: clean-up filter options
authorTobias Rapp <t.rapp@noa-archive.com>
Thu, 5 Oct 2017 08:18:57 +0000 (10:18 +0200)
committerTobias Rapp <t.rapp@noa-archive.com>
Thu, 5 Oct 2017 08:33:55 +0000 (10:33 +0200)
Add missing AV_OPT_FLAG_FILTERING_PARAM flag to "start_time" option.
Fix indent of "round" named constants and clear unused field values.

Signed-off-by: Tobias Rapp <t.rapp@noa-archive.com>
libavfilter/vf_fps.c

index 1e5d07e..a5e51c3 100644 (file)
@@ -65,13 +65,13 @@ typedef struct FPSContext {
 #define F AV_OPT_FLAG_FILTERING_PARAM
 static const AVOption fps_options[] = {
     { "fps", "A string describing desired output framerate", OFFSET(framerate), AV_OPT_TYPE_VIDEO_RATE, { .str = "25" }, 0, INT_MAX, V|F },
-    { "start_time", "Assume the first PTS should be this value.", OFFSET(start_time), AV_OPT_TYPE_DOUBLE, { .dbl = DBL_MAX}, -DBL_MAX, DBL_MAX, V },
+    { "start_time", "Assume the first PTS should be this value.", OFFSET(start_time), AV_OPT_TYPE_DOUBLE, { .dbl = DBL_MAX}, -DBL_MAX, DBL_MAX, V|F },
     { "round", "set rounding method for timestamps", OFFSET(rounding), AV_OPT_TYPE_INT, { .i64 = AV_ROUND_NEAR_INF }, 0, 5, V|F, "round" },
-    { "zero", "round towards 0",      OFFSET(rounding), AV_OPT_TYPE_CONST, { .i64 = AV_ROUND_ZERO     }, 0, 5, V|F, "round" },
-    { "inf",  "round away from 0",    OFFSET(rounding), AV_OPT_TYPE_CONST, { .i64 = AV_ROUND_INF      }, 0, 5, V|F, "round" },
-    { "down", "round towards -infty", OFFSET(rounding), AV_OPT_TYPE_CONST, { .i64 = AV_ROUND_DOWN     }, 0, 5, V|F, "round" },
-    { "up",   "round towards +infty", OFFSET(rounding), AV_OPT_TYPE_CONST, { .i64 = AV_ROUND_UP       }, 0, 5, V|F, "round" },
-    { "near", "round to nearest",     OFFSET(rounding), AV_OPT_TYPE_CONST, { .i64 = AV_ROUND_NEAR_INF }, 0, 5, V|F, "round" },
+        { "zero", "round towards 0",                 0, AV_OPT_TYPE_CONST, { .i64 = AV_ROUND_ZERO     }, 0, 0, V|F, "round" },
+        { "inf",  "round away from 0",               0, AV_OPT_TYPE_CONST, { .i64 = AV_ROUND_INF      }, 0, 0, V|F, "round" },
+        { "down", "round towards -infty",            0, AV_OPT_TYPE_CONST, { .i64 = AV_ROUND_DOWN     }, 0, 0, V|F, "round" },
+        { "up",   "round towards +infty",            0, AV_OPT_TYPE_CONST, { .i64 = AV_ROUND_UP       }, 0, 0, V|F, "round" },
+        { "near", "round to nearest",                0, AV_OPT_TYPE_CONST, { .i64 = AV_ROUND_NEAR_INF }, 0, 0, V|F, "round" },
     { NULL }
 };