nvenc: merge input and output surface structs
authorAnton Khirnov <anton@khirnov.net>
Sat, 30 Jan 2016 21:06:47 +0000 (22:06 +0100)
committerAnton Khirnov <anton@khirnov.net>
Fri, 12 Feb 2016 09:19:40 +0000 (10:19 +0100)
commit118beda355076acf03611e5c8bc147a9c634e54f
treef234664983a377ded267f53cf10e5f19b8fb06bb
parent28259c13db784d4b4175ca323dc1eeffec7f919b
nvenc: merge input and output surface structs

An input frame always corresponds to exactly one output packet, so there
is no point in complicating the situation by managing them separately.
libavcodec/nvenc.c
libavcodec/nvenc.h