vector signed short vec;
} buf;
- buf.tmp[0] = ( (0xffffLL) * contrast>>8 )>>9; //cy
+ buf.tmp[0] = ((0xffffLL) * contrast>>8)>>9; //cy
buf.tmp[1] = -256*brightness; //oy
buf.tmp[2] = (inv_table[0]>>3) *(contrast>>16)*(saturation>>16); //crv
buf.tmp[3] = (inv_table[1]>>3) *(contrast>>16)*(saturation>>16); //cbu