#include "libavutil/mem.h"
#include "libavutil/x86/asm.h"
#include "libavutil/x86/cpu.h"
+#include "libavcodec/mpegvideo.h"
#include "dsputil_x86.h"
#if HAVE_INLINE_ASM
: "r" ((x86_reg) stride));
}
-static int sad16_sse2(void *v, uint8_t *blk2, uint8_t *blk1, int stride, int h)
+static int sad16_sse2(MpegEncContext *v, uint8_t *blk2, uint8_t *blk1,
+ int stride, int h)
{
int ret;
__asm__ volatile (
}
#define PIX_SAD(suf) \
-static int sad8_ ## suf(void *v, uint8_t *blk2, \
+static int sad8_ ## suf(MpegEncContext *v, uint8_t *blk2, \
uint8_t *blk1, int stride, int h) \
{ \
assert(h == 8); \
return sum_ ## suf(); \
} \
\
-static int sad8_x2_ ## suf(void *v, uint8_t *blk2, \
+static int sad8_x2_ ## suf(MpegEncContext *v, uint8_t *blk2, \
uint8_t *blk1, int stride, int h) \
{ \
assert(h == 8); \
return sum_ ## suf(); \
} \
\
-static int sad8_y2_ ## suf(void *v, uint8_t *blk2, \
+static int sad8_y2_ ## suf(MpegEncContext *v, uint8_t *blk2, \
uint8_t *blk1, int stride, int h) \
{ \
assert(h == 8); \
return sum_ ## suf(); \
} \
\
-static int sad8_xy2_ ## suf(void *v, uint8_t *blk2, \
+static int sad8_xy2_ ## suf(MpegEncContext *v, uint8_t *blk2, \
uint8_t *blk1, int stride, int h) \
{ \
assert(h == 8); \
return sum_ ## suf(); \
} \
\
-static int sad16_ ## suf(void *v, uint8_t *blk2, \
+static int sad16_ ## suf(MpegEncContext *v, uint8_t *blk2, \
uint8_t *blk1, int stride, int h) \
{ \
__asm__ volatile ( \
return sum_ ## suf(); \
} \
\
-static int sad16_x2_ ## suf(void *v, uint8_t *blk2, \
+static int sad16_x2_ ## suf(MpegEncContext *v, uint8_t *blk2, \
uint8_t *blk1, int stride, int h) \
{ \
__asm__ volatile ( \
return sum_ ## suf(); \
} \
\
-static int sad16_y2_ ## suf(void *v, uint8_t *blk2, \
+static int sad16_y2_ ## suf(MpegEncContext *v, uint8_t *blk2, \
uint8_t *blk1, int stride, int h) \
{ \
__asm__ volatile ( \
return sum_ ## suf(); \
} \
\
-static int sad16_xy2_ ## suf(void *v, uint8_t *blk2, \
+static int sad16_xy2_ ## suf(MpegEncContext *v, uint8_t *blk2, \
uint8_t *blk1, int stride, int h) \
{ \
__asm__ volatile ( \