4 #define BIN_ONLY_SHAPE 2
8 #define EXTENDET_PAR 15
10 //vol_sprite_usage / sprite_enable
11 #define STATIC_SPRITE 1
14 /* dc encoding for mpeg4 */
15 static const UINT8 DCtab_lum[13][2] =
17 {3,3}, {3,2}, {2,2}, {2,3}, {1,3}, {1,4}, {1,5}, {1,6}, {1,7},
18 {1,8}, {1,9}, {1,10}, {1,11},
21 static const UINT8 DCtab_chrom[13][2] =
23 {3,2}, {2,2}, {1,2}, {1,3}, {1,4}, {1,5}, {1,6}, {1,7}, {1,8},
24 {1,9}, {1,10}, {1,11}, {1,12},
27 const UINT16 intra_vlc[103][2] = {
29 { 0x6, 3 },{ 0xf, 4 },{ 0xd, 5 },{ 0xc, 5 },
30 { 0x15, 6 },{ 0x13, 6 },{ 0x12, 6 },{ 0x17, 7 },
31 { 0x1f, 8 },{ 0x1e, 8 },{ 0x1d, 8 },{ 0x25, 9 },
32 { 0x24, 9 },{ 0x23, 9 },{ 0x21, 9 },{ 0x21, 10 },
33 { 0x20, 10 },{ 0xf, 10 },{ 0xe, 10 },{ 0x7, 11 },
34 { 0x6, 11 },{ 0x20, 11 },{ 0x21, 11 },{ 0x50, 12 },
35 { 0x51, 12 },{ 0x52, 12 },{ 0xe, 4 },{ 0x14, 6 },
36 { 0x16, 7 },{ 0x1c, 8 },{ 0x20, 9 },{ 0x1f, 9 },
37 { 0xd, 10 },{ 0x22, 11 },{ 0x53, 12 },{ 0x55, 12 },
38 { 0xb, 5 },{ 0x15, 7 },{ 0x1e, 9 },{ 0xc, 10 },
39 { 0x56, 12 },{ 0x11, 6 },{ 0x1b, 8 },{ 0x1d, 9 },
40 { 0xb, 10 },{ 0x10, 6 },{ 0x22, 9 },{ 0xa, 10 },
41 { 0xd, 6 },{ 0x1c, 9 },{ 0x8, 10 },{ 0x12, 7 },
42 { 0x1b, 9 },{ 0x54, 12 },{ 0x14, 7 },{ 0x1a, 9 },
43 { 0x57, 12 },{ 0x19, 8 },{ 0x9, 10 },{ 0x18, 8 },
44 { 0x23, 11 },{ 0x17, 8 },{ 0x19, 9 },{ 0x18, 9 },
45 { 0x7, 10 },{ 0x58, 12 },{ 0x7, 4 },{ 0xc, 6 },
46 { 0x16, 8 },{ 0x17, 9 },{ 0x6, 10 },{ 0x5, 11 },
47 { 0x4, 11 },{ 0x59, 12 },{ 0xf, 6 },{ 0x16, 9 },
48 { 0x5, 10 },{ 0xe, 6 },{ 0x4, 10 },{ 0x11, 7 },
49 { 0x24, 11 },{ 0x10, 7 },{ 0x25, 11 },{ 0x13, 7 },
50 { 0x5a, 12 },{ 0x15, 8 },{ 0x5b, 12 },{ 0x14, 8 },
51 { 0x13, 8 },{ 0x1a, 8 },{ 0x15, 9 },{ 0x14, 9 },
52 { 0x13, 9 },{ 0x12, 9 },{ 0x11, 9 },{ 0x26, 11 },
53 { 0x27, 11 },{ 0x5c, 12 },{ 0x5d, 12 },{ 0x5e, 12 },
54 { 0x5f, 12 },{ 0x3, 7 },
57 const INT8 intra_level[102] = {
58 1, 2, 3, 4, 5, 6, 7, 8,
59 9, 10, 11, 12, 13, 14, 15, 16,
60 17, 18, 19, 20, 21, 22, 23, 24,
61 25, 26, 27, 1, 2, 3, 4, 5,
62 6, 7, 8, 9, 10, 1, 2, 3,
63 4, 5, 1, 2, 3, 4, 1, 2,
64 3, 1, 2, 3, 1, 2, 3, 1,
65 2, 3, 1, 2, 1, 2, 1, 1,
66 1, 1, 1, 1, 2, 3, 4, 5,
67 6, 7, 8, 1, 2, 3, 1, 2,
68 1, 2, 1, 2, 1, 2, 1, 2,
69 1, 1, 1, 1, 1, 1, 1, 1,
73 const INT8 intra_run[102] = {
74 0, 0, 0, 0, 0, 0, 0, 0,
75 0, 0, 0, 0, 0, 0, 0, 0,
76 0, 0, 0, 0, 0, 0, 0, 0,
77 0, 0, 0, 1, 1, 1, 1, 1,
78 1, 1, 1, 1, 1, 2, 2, 2,
79 2, 2, 3, 3, 3, 3, 4, 4,
80 4, 5, 5, 5, 6, 6, 6, 7,
81 7, 7, 8, 8, 9, 9, 10, 11,
82 12, 13, 14, 0, 0, 0, 0, 0,
83 0, 0, 0, 1, 1, 1, 2, 2,
84 3, 3, 4, 4, 5, 5, 6, 6,
85 7, 8, 9, 10, 11, 12, 13, 14,
86 15, 16, 17, 18, 19, 20,
89 static RLTable rl_intra = {
97 static const UINT16 sprite_trajectory_tab[15][2] = {
98 {0x00, 2}, {0x02, 3}, {0x03, 3}, {0x04, 3}, {0x05, 3}, {0x06, 3},
99 {0x0E, 4}, {0x1E, 5}, {0x3E, 6}, {0x7E, 7}, {0xFE, 8},
100 {0x1FE, 9},{0x3FE, 10},{0x7FE, 11},{0xFFE, 12},